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Game Modes

Three ways to die.

Whether you want a story, a leaderboard, or to design the deaths of others — Pixel Souls has a mode for it.

  • Campaign

    World 1 of 6 live — five more on the way.

    World 1, the Forsaken Catacombs, is live: ten hand-built levels with scripted bosses, lore beats and a difficulty curve that respects your effort. Five more worlds in active development.

    • Hand-crafted levels
    • Choreographed bosses
    • Lore cutscenes
  • Endless

    How long can you stand?

    Procedural waves, scaling difficulty, soul multipliers and a global leaderboard. The fight only ends when you do.

    • Procedural waves
    • Global leaderboards
    • Soul multipliers
  • Editor

    Build the room you can't escape.

    The same in-engine editor we ship the campaign with. Drop tiles, place enemies, set bosses, share with one code. UGC moderated by the team.

    • Tile + enemy palette
    • One-code level sharing
    • Moderated UGC pipeline