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Now live on Android · iOS coming soon

A real soulslike mobile game, not a watered-down port.

Most so-called soulslike mobile games drop the stamina bar, hand you auto-attack and call the day a soulslike. Pixel Souls keeps the genre rules intact — stamina, deliberate attacks, parries, i-frame rolls, fair-but-brutal bosses — and ships them on a phone screen with controls designed for touch from day one.

Why mobile

Soulslike combat that survives the jump to phones.

Touch input adds latency. Small screens punish unreadable telegraphs. Most mobile RPGs hide that with auto-targeting and forgiving i-frames everywhere — and lose the genre in the process. Pixel Souls keeps every soulslike rule in place and adapts the things that actually have to change for mobile: control layout, frame readability and session length.

  • Stamina is real

    Every attack, roll and parry costs stamina. Manage it or get punished. No infinite spam, no auto-attack.

  • Touch-first controls

    Virtual stick plus four buttons (attack, roll, jump, interact), all fully remappable. The layout was built for thumbs, not ported from a desktop UI.

  • Controllers welcome

    MFi, Bluetooth and USB-C gamepads work day one. Switch between touch and pad mid-run without re-pairing.

  • Bosses with patterns

    World 1 ends on a multi-phase final boss with hand-tuned tells. No HP sponges, no random damage spikes.

  • Sessions that fit a phone

    Levels are built for 10–20 minute runs. Pause anywhere, resume anywhere. Cloud saves sync between devices.

  • Free, no pay-to-win

    Free download with one optional one-time IAP for the full campaign. No energy timers, no loot boxes, no ads in combat.

Official Trailer

Ninety seconds of mobile soulslike combat.

Stamina trades, boss tells, all seven heroes — recorded on a phone, no cuts.

Comparison

Typical mobile RPG vs. Pixel Souls

What most Play Store "soulslikes" actually ship vs. what Pixel Souls does on the same hardware.

TopicTypical mobile RPGPixel Souls
CombatAuto-attack, sticky targeting, no stamina.Manual attacks, stamina, parries, i-frame rolls.
BossesHP sponges with random damage spikes.Hand-tuned multi-phase bosses with readable tells.
LevelsProcedural reskins of the same room.Hand-built levels, plus the editor we ship with the game.
MonetizationEnergy timers, gacha, ads between fights.One optional one-time IAP. No ads in combat.
ControlsPorted desktop UI shrunk to a phone.Touch-first layout plus full controller support.
Screenshots

How it actually looks on a phone.

FAQ

Soulslike mobile game — questions.

  • Is Pixel Souls a real soulslike mobile game?

    Yes. Pixel Souls implements the full soulslike loop on mobile: stamina-driven attacks, parries, i-frame rolls, deliberate boss patterns, scarce healing and meaningful death. It is not a generic action RPG with a soulslike skin.

  • Which mobile platforms are supported?

    Android is live now. iOS is coming soon. A desktop version is on our long-term roadmap, but mobile is the lead platform.

  • Does it work with a controller on mobile?

    Yes. MFi, Bluetooth and USB-C gamepads are supported on day one. You can switch between touch and controller mid-run without re-pairing.

  • Does it work offline?

    The full campaign and the level editor are fully playable offline. Cloud saves, the global leaderboard and community level browsing require a connection.

  • Is it free?

    Yes. Pixel Souls is free to download. One optional one-time in-app purchase unlocks the full campaign — no energy, no gacha, no loot boxes, no pay-to-win.

  • How long are the runs?

    Most levels run 10–20 minutes. The campaign is paced for short mobile sessions, but the difficulty curve and boss design are designed for repeat attempts.

Try the soulslike mobile game.

World 1 of 6 is live on Android, free on Google Play. iOS coming soon.

Get it on Google Play